Beginner difficulty level

Build Your Own Game: From Idea to Playable Game

You've spent thousands of hours playing games. You know which ones are incredible and which ones you drop after 10 minutes. But do you know why? Minecraft doesn't have a single line of scripted story — yet every player has their own epic tale. Fortnite is free — yet it earned $5.4 billion in a single year. A pixel art game made by one person outsold studios with hundred-million-dollar budgets. None of this is an accident. It's design. This course takes games apart like a mechanic takes apart an engine — and teaches you to build your own. You don't need to know how to code. You don't need to draw. You need curiosity and the games you already play. 25 short video lessons (5–7 min each), each one starting with a question you already have — like "Why does Minecraft feel infinite?" or "Why can't I stop at 'one more level'?" — and answering it with real industry knowledge, metaphors from your world, and zero textbook energy.

Collaborative product

Author

Allen Hill

Prompt engineer, Production designer

9 students English language

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Teleporting University
5.0

A personalized, immersive learning environment designed for the digital generation — built to win attention, deepen engagement, and help every learner absorb knowledge effortlessly.

About us

Universe

What you’ll learn

  • Anatomy of a game

    Discover what gameplay loops, core mechanics, hidden rules, and emergent stories actually are — using Minecraft, Fortnite, and the games you play every day. You'll see why some games are impossible to put down — and it's not luck.

  • The visual world

    Learn how art style, color, camera, UI, and sound create entire worlds you want to live in. Why pixel art earns millions. Why red doesn't always mean danger. Why the best interface is the one you never notice.

  • The mechanics of fun

    Master level design, difficulty balance, progression systems, meaningful choice, and monetization. Find out how designers keep you in the "flow zone" — and when "free" games cost more than you think.

  • Putting it all together

    Understand the Game Design Document, the team behind every game, the journey from prototype to Steam page, and why playtesting breaks your illusions — in the best way possible.

What you'll get

Popular questions

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